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The Iconic Game Celebrates 20 Years – The Plastic Guitar That United the Gap Between Music Fans

It has been 20 years since Guitar Hero hit the market across the Atlantic, giving players everywhere the opportunity to feel like a rock star. Not literally, though you'd be hard-pressed convincing anyone who has mastered Free Bird’s four-minute instrumental break in front of an enthusiastic crowd of friends.

Created by the developers, the game gave players a plastic guitar peripheral to match on-screen cues scrolling down the screen synchronized to the music. Every sequence corresponded to particular chords, creating the sensation of a genuine live show.

Harmonix had already experimented with rhythm games prior to teaming up with the publisher, which was purchased by Activision in 2006. Collaboratively, they laid the foundations for an unlikely massively profitable franchise which made a significant impact for many musicians featured, introducing classic bands to millions of gaming enthusiasts.

A former executive, former COO of Harmonix, remembers the early financial challenges in securing the recordings – despite the fact initial releases primarily featured cover versions.

“We rerecorded all the music since the dollar figure was so high,” he says. “Even with the necessary permissions alone, it was nearly impossible. We couldn’t get bands like the Who – the publisher was operating on a shoestring budget, and our team was fairly certain the project would flop. However, when Guitar Hero became a hit, album purchases airtime were going up, all artists desired to participate.”

He continues: “One of the amazing things was how many mothers and fathers reached out and thanked us for introducing their children to the songs they adored. It evolved into a multigenerational phenomenon.”

Classic Rock Gains a New Audience

Northern Irish blues-rock band one featured act included Never Too Late on the 2008 game Guitar Hero World Tour. Guitarist the artist recalls how the series brought classic rock to the forefront: “The game provided a bigger, younger audience. Generally such music was seen as music that was past it, however when it was featured on the game young people discovered it, abruptly it became trendy. This validated the genre, eliminating the outdated tag. It gave all our music a new life.”

At that time, the Answer’s first record was still not available stateside, so Guitar Hero served as a primary platform for exposure for the band as they went on US tour opening for AC/DC. “The roadies were playing the song during travel, and some of them knew us thanks to the game,” he notes.

Rock’s Heavyweight Titles and Lasting Impact

Rock’s heavyweight names quickly capitalised on the series’ popularity, including bands like Aerosmith, Metallica and others starring in specialized spin-off titles that focused on their music collections and related lore, visuals and legendary status. For example, Guitar Hero: Aerosmith, it was said to have made the group greater revenue than any of their studio albums. It moved more than half a million units upon release, while demand for their songs saw an increase of up to 40% at a time when the music business was already collapsing.

The series continues to inspire nimble-fingered dedication within the community. Earlier this year, a streamer achieved an impressive attempt featuring Through the Fire and Flames – an infamously tough anthem popularized through the game – using a fan-made version, a no-cost alternative with similar gameplay and extensive customisation options. This track is difficult enough on expert mode, let alone played at increased tempo while hitting every one of the thousands of cues. They stated requiring months of practice to accomplish.

“Guitar Hero is a fun, imaginary experience. If you play other games, it doesn't imply you ought to pick up actual weapons and enlist,” notes musician Herman Li.

The band had already completed a profitable run when Through the Fire and Flames appeared on Guitar Hero III, yet he explains it made them widely recognized. “I recall our distributors informing us that our records were moving rapidly,” he shares. “Popularity surged when we next toured, and we performed right ahead of top acts at the event.”

In fact, DragonForce’s exposure from Guitar Hero was so immense that it threatened to overshadow all other the band has done. Recently, the song featured in promotional material for Despicable Me 4. “Previously I felt differently, but now I accept it,” Li says. “Should you just listen to a single track, that's fine – everyone’s got their own path in music and I’m glad we played a role in fans' experiences”.

The Lasting Impact from the Iconic Controller

The best promotion, be it for automobiles, apparel or games, extends beyond than selling something – it evokes a desire. Did Guitar Hero harness this? “That’s exactly what our team aiming to achieve,” Dornbrook says. “The excitement of being a rock star on the stage. Since the beginning, the creators believed humans have a natural human desire to make music, and their goal was to leverage innovation to allow people to do it”.

The majority of Guitar Hero games came out in just a five-year period from 2005 to 2010, including spin-offs like DJ Hero, complete with a turntable controller, and Band Hero. Subsequently, corporate focus on peripherals waned, aside from a short-lived revival in 2015.

Titles such as the fan project and Fortnite Festival have kept the community active, and there’s set to be something from the original publisher on the way. A new studio has entered work on its debut rhythm-based title. The initial creators are participating in advisory roles. Is the world ready to embrace another game in the spirit of the classic?

“Our team believed such titles might become like Madden allowing annual releases,” Dornbrook says. “With abundant fresh tracks that it could be perennially popular, so I’ve always been hopeful. It's entirely possible for it to persist for future fans.”

KR
By

Kelly Rogers

Elara Vance is a sports journalist and football analyst with over a decade of experience covering youth development and training methodologies.

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